RUBY Early Access

Limited initial supply! Value determined by player trading afterwards!

Join the Early Bird event to grab bonus Rubies and maximize your stack!

  • - ROUND 1 -

    Sep 15, 11:00 ~ Sep 15, 11:03 UTC 0

    $2 =100 +100

    Total Ruby Sales 5,000,000

  • - ROUND 2 -

    Sep 18, 11:00 ~ Sep 20, 10:59 UTC 0

    $2 =100 +70

    Total Ruby Sales 12,000,000

  • - ROUND 3 -

    Sep 22, 11:00 ~ Sep 25, 10:59 UTC 0

    $2 =100 +50

    Total Ruby Sales 14,000,000

  • - ROUND 4 -

    Sep 26, 11:00 ~ Sep 29, 10:59 UTC 0

    $2 =100 +30

    Remaining Ruby Supplpy

  • - Out of the One billion Rubies supplied by the game, up to 900 million can be purchased during the pre-sale. (The remaining 10% will be sold in the in-game shop.)
  • - Any remaining supply after the pre-sale will be sold at standard pricing ($2 = 100 Rubies) for two weeks following the launch.
  • - After the two-week launch period, shop prices will reflect DEX rates, with a minimum price equal to or above the standard rate ($2 = 100 Rubies).
  • - Purchased Rubies will be delivered during the Claim phase (in-game collection process) following the game launch and are non-transferable.
CHECK MY RUBY BALANCE

RUBY Utility

Player-Driven, Truly Decentralized In-Game Economy

  • Limited Ruby Supply
    The game will sell a maximum of One billion Rubies through pre-sales and the in-game shop, ensuring scarcity and price stability without unlimited issuance.
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  • Player-Driven Market
    After initial supply, Rubies will be tokenized and traded between players on the DEX, with prices driven purely by market demand and supply.
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  • Controlled Re-Selling
    Only the amount consumed in-game will be resold in the in-game shop at market pricing, with the total circulation capped at a maximum of One billion Rubies.
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  • - For more details, please refer to the ROHANomics tab.

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