RUBY Early Access
Limited initial supply! Value determined by player trading afterwards!
Join the Early Bird event to grab bonus Rubies and maximize your stack!
- - Out of the One billion Rubies supplied by the game, up to 900 million can be purchased during the pre-sale. (The remaining 10% will be sold in the in-game shop.)
- - Any remaining supply after the pre-sale will be sold at standard pricing ($2 = 100 Rubies) for two weeks following the launch.
- - After the two-week launch period, shop prices will reflect DEX rates, with a minimum price equal to or above the standard rate ($2 = 100 Rubies).
- - Purchased Rubies will be delivered during the Claim phase (in-game collection process) following the game launch and are non-transferable.
RUBY Utility
Player-Driven, Truly Decentralized In-Game Economy
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- Limited Ruby Supply
- The game will sell a maximum of One billion Rubies through pre-sales and the in-game shop, ensuring scarcity and price stability without unlimited issuance.
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- Player-Driven Market
- After initial supply, Rubies will be tokenized and traded between players on the DEX, with prices driven purely by market demand and supply.
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- Controlled Re-Selling
- Only the amount consumed in-game will be resold in the in-game shop at market pricing, with the total circulation capped at a maximum of One billion Rubies.
- - For more details, please refer to the ROHANomics tab.